The Age of Decadence
Release Date: 14 Oct, 2015
1
The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:
It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.
Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
What Kind of Game Is It?
It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?
1. The Setup
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.
2. Combat difficulty
Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.
3. Choices & Consequences
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
SYSTEM REQUIREMENTS
Windows
Minimum:
- OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
- Processor: 2 GHz Processor or better
- Memory: 3 GB RAM
- Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
- DirectX: Version 9.0c
- Storage: 1900 MB available space
Recommended:
- OS: Windows 7/Windows 8/Windows 10
- Processor: 2.5 GHz Processor or better
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
- DirectX: Version 9.0c
- Storage: 1900 MB available space
"Is Life Always This Hard?"

Died in the first fight.
The City of All Cities

Visit Maadoran - the largest city in the known world.
Mercenary

Complete the first quest as a mercenary.
Loremaster

Complete the first quest as a loremaster.
Assassin

Complete the first quest as an assassin.
Liegeman (House Daratan)

Pledge your fealty to House Daratan, swearing to serve Lord Antidas
The Holy City

Visit Ganezzar
The House of Wisdom

Visit the Library of Saross
Drifter

Complete the first quest as a drifter.
Praetor

Complete the first quest as a praetor.
Manipulator

Talk the raiders into attacking the Aurelian outpost for you to kill two birds with one stone.
Arch of the Covenant

Visit an ancient arch - a site of many miracles
Urban Explorer

Find a way into Maadoran's sewers
Dead River

Visit Dead River settlement
The Eye of the Desert

Visit Inferiae
Hellgate

Visit Hellgate and live to tell the tale
Legionary (Imperial Guards)

Join the Imperial Guards to be All You Can Be.
Pulling the Strings

Complete the Merchants Guild's questline in Teron.
Well-Trained

Receive training from five different people in the course of one game.
Hidden from the World

Visit a monastery up in the mountains
Collector of Rarities

Acquire five different relics of the past, without having any idea what most of them are for.
The Highest Peak

Visit Harran's Pass.
Merchant

Complete the first quest as a merchant.
Interrogator

Have a heart to heart conversation with loremaster Sohrab and make him tell you everything he knows.
The City in the Sky

Hey, did you see that?
Champion of the Arena

Fight your way to the top and become the new Champion of the Arena.
The Birthplace of the Gods

Visit the ruins of Al-Akia
It's a Thing of Honor...

Complete the Assassins Guild's questline in Teron.
Under New Management

Complete the Imperial Guards' questline in Teron.
The Men of the Plains

Visit an Ordu camp beyond the mountains.
The Pax Imperium

Discover a long forgotten underground hangar
The Chosen One

Convince a preacher from Ganezzar that you're the Chosen One, sent by the gods to lead mankind out of darkness.
Grifter

You completed the first quest as a grifter.
Thief

Complete the first quest as a thief.
Computer Literate

Learn how to use the ancient consoles
Liegeman (House Aurelian)

Pledge your fealty to House Aurelian, swearing to serve Lord Gaelius
Novus Ordo Seclorum

Bring a new world order
A Trip Into The Past

Explore the Tower of Zamedi.
Killed More People Than Malaria

Kill a hundred people in the course of one game.
Infiltrator

Infiltrate House Daratan’s compound and discuss employment opportunities with Lord Antidas
My Vision is Augmented

Improve your eyesight with a fashionable mechanical eye
On His Lordship’s Secret Service

Complete the Praetor's questline in Teron.
Take Heed And Bear Witness

Discover and read the ancient tablets - the warning of the Magi
Centurion (Imperial Guards)

Get promoted to the rank of Centurion.
Gazed Into The Abyss

Explore the very heart of the Abyss.
The Game of Thrones

Complete the Merchants Guild's questline in Maadoran.
Hero of Harran’s Pass

Complete the Imperial Guards' questline in Maadoran.
The Great Cart Robbery

Complete the Thieves Guild's questline in Teron.
Godless World

Kill Agathoth to protect mankind
Legatus (Imperial Guards)

Get promoted to the rank of Legatus.
Kingslayer

Provoke Lord Antidas to attack the Imperial Guards delegation and kill him
Sleeping Dogs

Let sleeping dogs lie
300!

Defeat the Ordu army at a narrow mountain pass and live to tell the tale.
Airworthy!

Take the flying fortress for a spin
The Nameless One

Die a hundred times and live again.
MR. FIXIT

Fix the machines in the buried tower.
To Serve and Protect

Complete the Assassins Guild's questline in Maadoran, serving Lord Gaelius and killing his enemies
Mage-Killer

Kill Faelan the Thrice Blessed
The Lich

Acquire a rare extract of Amaranthus, use to make an elixir and drink it.
The Right Thing

Do the right thing. You'll know what it is.
Never Felt Better

Take a ride in an ancient healing machine.
Terminator

Deal with the raiders and the Aurelian outpost by killing everyone. Not very subtle, but extremely effective.
Checks and Balances

Help Lord Darganus keep the rabble at bay
Peacemaker

Convince Belgutai to join Khan Thorgul and unite the Ordu tribe.
"Good Morrow To You, Magistrate!"

Outmaneuver your opponents and make Strabos the new magistratus of Maadoran.
Ordu New Champion

Kill Belgutai to impress the Ordu with your martial prowess.
Demonbane

Enter a wizard's tower and slay the demon that dwells within it, cleansing the tower from evil.
Iron Man

Acquire Power Armor and fully charge it
Unto the Breach

Charge into the breach during the siege of Ganezzar
The Imperial Army

Complete the Imperial Guards' questline in Ganezzar, siding with House Aurelian
Friends on the Other Side

Make new friends and learn how to influence people
Rough Men Standing Ready To Do Violence

Complete the Praetor of House Aurelian's questline in Maadoran.
Antiquities Expert

Acquire ten different artefacts to start a collection.
Anyone Can Be Killed

Complete the Thieves Guild's questline in Maadoran.
Diplomat

Broker an alliance between House Daratan and the Imperial Guards.
Beware of Greeks Bearing Gifts

Complete the Praetor of House Daratan's questline in Maadoran.
The Opium of the People

Complete the Merchants Guild's questline in Ganezzar, embracing Meru's Creed
Extremely Persuasive

Convince Lord Antidas to have Commander Carrinas killed without producing any proof.
Kingmaker

Broker an alliance between House Daratan and convince Commander Carrinas to proclaim Antidas an Emperor.
The Guildsman

Complete the Assassins' Guild's questline in Ganezzar, staying true to the guild
Delenda Est

Complete the Praetor of House Aurelian's questline in Ganezzar
Corporate Interests

Complete the Merchants Guild's questline in Ganezzar as per Strabos' orders
The Gods Shalt Walk Among Us

Complete the Praetor of House Crassus' questline in Ganezzar
It’s Just Business. Nothing Personal...

Complete the Assassins Guild's questline in Maadoran, double-crossing your Guildmaster
Power to the People

Help Hector achieve his goals
The One God

Ascend
Killer of Men

Fight your way out of Teron, leaving nothing but corpses behind.
Matters of Faith

Complete the Praetor of House Daratan's questline in Ganezzar
The Inquisitor

Complete the Assassins Guild's questline in Ganezzar, siding with Varro
Deal with the Devil

Make a deal with Legatus Carbo, promising him a worthy enemy and a war he’s always dreamt of.
Aggressive Negotiations

Complete the Thieves Guild's questline in Ganezzar, double-crossing Glabrio
My Precious…

Recover Darius’ helmet but keep such a valuable relic for yourself.
Once a Traitor…

You have a dangerous habit of betraying your masters.
Personal Magnetism

Convince Centurion Flavius to introduce you to Lord Antidas.
Knights of the Temple

Complete the Imperial Guards' questline in Ganezzar, siding with House Crassus
Silver-Tongued Devil

Fast-talk your way out of Teron, getting past every obstacle standing between you and the open road.
Fire in the Hole!

Destroy Al-Akia
Grim Reaper

Kill 200 people in the course of one game.
Explosion Expert

Use an improvised explosive device to ambush the shipment and steal the gold.
The Lord of Lowtown

Complete the Thieves Guild's questline in Ganezzar, siding with Glabrio
Stone-Cold Killer

Kill the Guildmaster of the Assassins Guild and Lord Gaelius during an audience at his own palace.
Kingdom of God

Bring God's Kingdom to Earth
A Magus!

Acquire powerful artefacts and learn how to use them.
Patriot Militia Sponsor

Make a generous contribution to Regulus' campaign, funding a new militia to keep the city 'safe'
Desperate Times

You know what you have to do
The First Sword

Complete the Imperial Guards' questline in Ganezzar with the help of Commander Carrinas
Burn it

Some Men Just Want to Watch the World Burn
Miltiades

Antidas

Belgutai

Brandir

Darista

Iola

Levir

Pavola

Zamedi Demon
