Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
SYSTEM REQUIREMENTS
- OS: XP
- Processor: 1.2 GHz
- Memory: 1 GB RAM
- Graphics: 128 MB
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
- OS: Windows XP, Windows 7
- Processor: 3 GHz
- Memory: 3 GB RAM
- Graphics: 512 MB
- DirectX: Version 9.0
- Storage: 3 GB available space
- Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
- OS: OSX 10.7
- Processor: 1.2 GHz
- Graphics: 128 MB
- Storage: 2 GB available space
- Additional Notes: Requires OpenGL and 32-bit support. Newer versions of OSX may have stablity issues. Please try the demo before hand.
- OS: OSX 10.10
- Processor: 3 GHz
- Graphics: 512 MB
- Storage: 3 GB available space
- Additional Notes: Requires OpenGL and 32-bit support. Newer versions of OSX may have stablity issues. Please try the demo before hand.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHz
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 2 GB available space
- Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
- OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
- Processor: 3 GHz
- Memory: 3 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 3 GB available space
- Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.







































































