Articles with games tag
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Retro Dose #3 - Postal

One of the most brutal games ever made is the theme of our new Retro Dose, and the only thing that beat that silly, sadistic fun is its sequel - Postal 2 in 2003.In 1997 a group of enthusiasts gathered in Arizona under the name Running With Scissors decided to make a game that is primarily supposed to suit their own taste. I believe that they themselves did not realise they would make such a sick game that the whole gaming community, various psychologists and psychiatrists and numerous supporters campaign to ban violence in video games will talk about it for

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Retro Dose #2 - Duck Hunt

Today we talk about the best-known NES game compatible with the Nintendo Zapper controller (also the only one that worked properly with it).Ladies and gentlemen, I present to you - Duck Hunt. Duck hunt is the most representative game on Nintendo's Zapper and one of the most popular NES games ever, and that is why it has a secured cult status through references in numerous films, TV series, magazines and other video games. It came out in 1984 in Japan and, a year later, sailed on American soil where it gained unprecedented popularity and made a good foundation for sales in Europe,

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Retro Dose #1 - Ghosts'n Goblins

You think games like Demon's Souls and Dark Souls are hard? Then you probably never played Ghosts'n Goblins, a game which was (and still is) so hard that it impressed many but also destroyed the social lives of players around the world. It's the year 1985 and the world just got one of the most difficult games ever - Ghosts'n Goblins, which was originally an arcade machine, but later it was transferred to NES and other home consoles so it can spread the frustration all around the world. Ghosts'n goblins is so infamous for its difficulty, that it shares the place at

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How Game Design Can Be Your Friend

From Dark Souls to Ninja Gaiden, from Overwatch to Rocket League, from Shovel Knight to Super Mario. Every game has it's traps, it's secrets, difficulties and intuitive aspects.What makes a game "Well Designed"? How is Game Design responsible for a game being Difficult or Easy? What causes players to stonewall for hours against a boss, or defeat an area on their first run?I believe the best way to put it simply is to describe Game Design as 2 opposing forces. One side is always trying to challenge the player, while the other always trying to help the player. Let's take a

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Gears of War Comparisons

Gears of War 4 released to the world last week both on Xbox One and Windows 10, many fans hoped for a sequel packing everything they'd dreamt of since Gears of War 3 hit the shelves back in 2011. The last 3 titles in the franchise have been developed for the most part by three separate development teams. GoW 3 by Epic, Judgment by People Can Fly and GoW 4 by The Coalition - this means all three don't share as many similarities as the first three made by Epic.Each has their own pros, cons and features we consider to be