The History of Blizzard & How Their Games Began
Blizzard Entertainment was founded on February 8th 1991, known then as Silicon & SynapseDuring the first two years, the company focused on creating Windows and Amiga ports of games for other studios. Their ports included titles such as The Lord of the Rings and Battle Chess II. Before becoming the Blizzard Entertainment we know and love today, they developed and released three original games, RPM Racing, The Lost Vikings and Rock n' Roll Racing, with their then publisher, Interplay Productions.In 1994, Silicon & Synapse were acquired by distributor Davidson & Associates for 6.75 million dollars. Followed by a brief name change
The Trap of Lastability
Every gamer wants games to never end, trust me developers want you to play games for ever as well, but different games can vary in playtime wildly from 4 or 9 hours in a story or atmospheric game such as Wolfenstein 2 or Dishonored to 60 or 700 or nearly Infinite with games like Divinity 2 and Payday 2 and Overwatch. With such a huge difference it's sometimes easy to see how games go about their replayability and the length of their games, and while some games do not need any replay value other games have difficulty finding ways to elongate
Overwatch free for a limited time
In addition to being disappointed with the Overwatch toxic community, Blizzard is obviously not happy with the total number of players and will be offering their game for free, for a limited time.Overwatch has been played by more than 30 million players this year, but Blizzard does not plan to stand in that number. Their game will again be offered to try out, so we will be able to play Overwatch for free next weekend.The free Overwatch weekend will start on 22 September at 8 PM CEST and will last until 26 September at 6 AM. Almost all content will be
The terrible side of localization that not many know about
Localization sounds like a cool concept right? It allows for players all over the world to have access to a game or a media even if they don't know the language. Games become available with over a dozen languages and tend to employ hundreds of people to localize their text and dialog, it's pretty awesome.But by now if I am saying it's awesome you should know there's a much darker and annoying side to it all. While localization is a cool concept, today I want to talk about how it's implementation tends to be invasive and discriminating.This is an issue that
How Game Design Can Be Your Friend
From Dark Souls to Ninja Gaiden, from Overwatch to Rocket League, from Shovel Knight to Super Mario. Every game has it's traps, it's secrets, difficulties and intuitive aspects.What makes a game "Well Designed"? How is Game Design responsible for a game being Difficult or Easy? What causes players to stonewall for hours against a boss, or defeat an area on their first run?I believe the best way to put it simply is to describe Game Design as 2 opposing forces. One side is always trying to challenge the player, while the other always trying to help the player. Let's take a
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gologames
Glad to hear! The rewind feature is a great idea, but, unfortunately, we rejected it in the early stages of development. Not sure if it was the right decision : )
Your article helps with understaning what impression the game makes. Thanks and good luck you too with your efforts!
April 03, 2024 -
Alexkayl
Thank you for the compliment, I have enjoyed this brain-teaser quite a bit, well done! Curious to see what those ideas will be, I'm hoping one of them to be the rewind feature. Good luck for the launch!
April 01, 2024 -
gologames
Thanks for thoughtful and detailed of Halver. It was interesting to read and we even and we even picked up a few ideas!
April 01, 2024 -
John Pope
I just purchased Microsoft office 21 and need to get instructions to load
March 29, 2024 -
Laurel Ann
Thank you. I'm sure you could probably tell from reading the article, but Out of Sight is a game that feels particularly personal for me, partly due to my state while playing it, but also because I had been waiting for a Prey sequel for years and will likely be waiting forever.
I hope I was able to keep my objectivity - I tried!
I would love to return to Prey sometime for a review.
I'll have to see if I can track down a copy when I'm done with my current projects.
November 22, 2023 -
SlipSlot
As someone who also loved the original Prey but tried hard and failed to enjoy the 2017 release (not a bad game, just not for me), I thought this article was really well written. Maybe one day you'll consider doing a retro review of the original?
November 22, 2023 -
SlipSlot
UPDATE: There are now 100 products in the Trove. Of course, the majority of these are smaller or novelty titles, as there's no way to purchase OP points and fraud up to now basically cut away the little profit we made from things like quests or ads, they're essentially reskinned giveaways, so there's only so much we can list for "purchase" there.
The store will include both Trove and standard products, so is the place to look for any more premium games you might want - but again, as per the article, this is majorly being stripped back and will hold limited titles moving forward.September 20, 2023 -
SlipSlot
The Trove had already been cut back, the store is where the bulk of the work needs to be done as this can't be done automatically like we could with the Trove.
That said, we expect to be able to add more to the Trove once the store work has been completed so it should actually increase a little.
September 18, 2023