Articles with Interview tag
img

Article Vault 001 - Running With Scissors

We've decided to open up the vault and republish some of Opium Pulses' earliest articles, reviews and interviews from our old forum-only days. Starting with this article from 2013 that marked the beginning of the return for Postal developers, Running With Scissors. Sections of this article include quotes from an interview Opium Pulses held with RWS back in September 2012. Enjoy... Originally Published April 23, 2013 | By SlipSlotBefore Running With Scissors existed, early members were part of a development team called Riedel Software Productions. They made family-friendly games like Sesame Street and Tom & Jerry for over 10 years. Eventually, the

img

Exclusive Interview with Lead Developer of Scorn

Recently I had the opportunity to speak with, Ljubomir Peklar of EBB software, about the upcoming new game Scorn. For those who are not aware of the game, here is the most recent trailer ( https://www.youtube.com/watch?v=gug_0mNhg4k ) It has a very unique setting for the game as you can see. I was excited when I first had seen something about the game and wanted to find out more about it. Amazingly I was able to ask some questions about the game, these are those questions. 1. First and for most I suppose would be, 'About how long would part 1 be?'

img

Article Vault 002 - SFB Games

So this is an odd one for our vault series as it's content you won't have read in the past, this is the transcript of a 2-year-old interview Opium Pulses did with SFB Games at EGX 2014. It was a video interview but the venue was so loud that the audio quality was awful and made the whole interview impossible to hear. We've pulled the audio, done our best to improve the quality and written it for people to read as an article instead. Hope you all enjoy!  This is Opium Pulses at EuroGamer 2014  interviewing SFB Games (previously known as