Article Vault 001 - Running With Scissors
We've decided to open up the vault and republish some of Opium Pulses' earliest articles, reviews and interviews from our old forum-only days. Starting with this article from 2013 that marked the beginning of the return for Postal developers, Running With Scissors. Sections of this article include quotes from an interview Opium Pulses held with RWS back in September 2012. Enjoy... Originally Published April 23, 2013 | By SlipSlotBefore Running With Scissors existed, early members were part of a development team called Riedel Software Productions. They made family-friendly games like Sesame Street and Tom & Jerry for over 10 years. Eventually, the
Exclusive Interview with Lead Developer of Scorn
Recently I had the opportunity to speak with, Ljubomir Peklar of EBB software, about the upcoming new game Scorn. For those who are not aware of the game, here is the most recent trailer ( https://www.youtube.com/watch?v=gug_0mNhg4k ) It has a very unique setting for the game as you can see. I was excited when I first had seen something about the game and wanted to find out more about it. Amazingly I was able to ask some questions about the game, these are those questions. 1. First and for most I suppose would be, 'About how long would part 1 be?'
Article Vault 002 - SFB Games
So this is an odd one for our vault series as it's content you won't have read in the past, this is the transcript of a 2-year-old interview Opium Pulses did with SFB Games at EGX 2014. It was a video interview but the venue was so loud that the audio quality was awful and made the whole interview impossible to hear. We've pulled the audio, done our best to improve the quality and written it for people to read as an article instead. Hope you all enjoy! This is Opium Pulses at EuroGamer 2014 interviewing SFB Games (previously known as
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Nommie
there candy ginger
July 27, 2024 -
Nommie
8.5/4
July 27, 2024 -
Vexwryn
I had no clue about ginger candies- this was super informative.
July 04, 2024 -
gologames
Glad to hear! The rewind feature is a great idea, but, unfortunately, we rejected it in the early stages of development. Not sure if it was the right decision : )
Your article helps with understaning what impression the game makes. Thanks and good luck you too with your efforts!
April 03, 2024 -
Alexkayl
Thank you for the compliment, I have enjoyed this brain-teaser quite a bit, well done! Curious to see what those ideas will be, I'm hoping one of them to be the rewind feature. Good luck for the launch!
April 01, 2024 -
gologames
Thanks for thoughtful and detailed of Halver. It was interesting to read and we even and we even picked up a few ideas!
April 01, 2024 -
John Pope
I just purchased Microsoft office 21 and need to get instructions to load
March 29, 2024 -
Laurel Ann
Thank you. I'm sure you could probably tell from reading the article, but Out of Sight is a game that feels particularly personal for me, partly due to my state while playing it, but also because I had been waiting for a Prey sequel for years and will likely be waiting forever.
I hope I was able to keep my objectivity - I tried!
I would love to return to Prey sometime for a review.
I'll have to see if I can track down a copy when I'm done with my current projects.
November 22, 2023