Why Modding the Sims 4 is Worth Your While
Hey there, fellow Sims enthusiasts! Isn't it amazing how we can create our alternate universes, filled with quirky characters, dream houses, and sometimes, the most outrageous scenarios? Sims 4 already offers a world of endless possibilities, but have you ever thought about stepping into the exciting realm of modding? If you're shaking your head, hear this out! Modding the Sims 4 is like discovering a hidden level in your favorite video game or finding a secret menu at your favorite restaurant. It takes an already incredible game and skyrockets it into a whole other dimension! From customizing your Sim's appearance to
The History of Gearbox & How Their Games Began
Gearbox Software was founded in 1999 by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, all former developers of the cringingly-named studio “Rebel Boat Rocker”, a studio that never managed to release a single game. Before this, core members of the group worked for studios such as 3D Realms and Bethesda Softworks.Gearbox’s first few projects might come as a surprise to some, being a mostly unproven studio without a single game to their name up to this point outside of their early efforts in well-established studios (which might be what got them the gig). Developing official expansions and
The Weird World of Peripheral Rhythm Games
Peripheral instrument-based rhythm games really became a thing (at least in the west) during the mid-2000s, with Red Octane’s (and later Activison’s) ‘Guitar Hero’ title for the Playstation 2. But between 1999 and 2007 Konami had already been releasing various versions of their GuitarFreaks, DrumMania, KeyboardMania and BeatMania games for Playstation consoles in Japan. Konami continues to release sequels to the arcades as late as 2018, more recently under the ‘Gitadora’ name.The genre was relatively successful (if not saturated) between 2005 and 2010, before having a final stab at reinvigorating its fan base in 2015, where it soon fizzled out once
The History of Bullfrog & How Their Games Began
Bullfrog Productions, founded in 1987 in England, United Kingdom by Peter Molyneux and Les Edgar are well known across the world as pioneers of the God Game genre and creators of charming, humorous and overall wonderfully designed games. Very few developers from the United Kingdom offered so much to the gaming industry in the 80s and 90s outside of the likes of Rebellion, Rare, Team17 and Psygnosis.So much talent was in the company that following its closure by Electronic Arts in 2001, many new development studios emerged from ex-employees that went on to create new titles and spiritual successors that held
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Robert james
Literature also shows that use of video games aids in learning since it fosters skills in problem solving, creativity and all manner of teamwork. Like applying for a job that gets a candidate through the door because of an impressive resume, the best CV writing service in Pakistan assists in presenting the client’s skills appropriately. The use of both gaming and professional CVs in play to enhance individual potential in all the respective fields bear huge potential.
November 22, 2024 -
thegreenlawyer
Thanks for the review. This is such a beautiful and really good game. Also had 3 nomination on 2023 The Game Awards (Player's Voice, Best RPG, Best Art Direction). Personally, as a gamer who never play souls game this was a soft and smooth entrance for me to the genre. I really liked it. Definitely will play "new game plus" for some achievement hunt and explore further. Of course the DLC as well when it release.
September 08, 2024 -
Nommie
there candy ginger
July 27, 2024 -
Nommie
8.5/4
July 27, 2024 -
Vexwryn
I had no clue about ginger candies- this was super informative.
July 04, 2024 -
gologames
Glad to hear! The rewind feature is a great idea, but, unfortunately, we rejected it in the early stages of development. Not sure if it was the right decision : )
Your article helps with understaning what impression the game makes. Thanks and good luck you too with your efforts!
April 03, 2024 -
Alexkayl
Thank you for the compliment, I have enjoyed this brain-teaser quite a bit, well done! Curious to see what those ideas will be, I'm hoping one of them to be the rewind feature. Good luck for the launch!
April 01, 2024 -
gologames
Thanks for thoughtful and detailed of Halver. It was interesting to read and we even and we even picked up a few ideas!
April 01, 2024