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The Quinfall Review
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The Quinfall is an Open-World MMORPG both developed and published by Vawraek Technology Inc. Taking a look at their website, it appears that The Quinfall is the only project they currently have going- as their prior title from 2019, Kayra Online Project (another MMORPG)was terminated in 2021. That being said, with some of the bold and ambitious goals that seem to be set, it’s no wonder the more I dug into Vawraek Technologies, the more skeptical I became. It appears that I am not the only one with some concerns. However, as of the writing of this article, the developers have just launched the 2025 road map, as well as answered a few questions to try and put come of these concerns at ease.

Just a fraction of the map, which is expansive in scope.

While not entirely delving into everything that sent up a flag (the main one being the scope of the project, while being developed by a mere 10 man team), some things were slightly clarified. The closure of their prior project was not during the game peak (at the time, it only had around 50-100 active players), as well as why they had not chosen to go with a Kickstarter to try and fully fund this project. I will admit I was pleased to see they had a fairly firm stance on having seen far too many make promises and then fail to deliver. That said, they found amore transparent approach to be using Early Access to continue to fund Quinfall. I can’t say I disagree with that decision.

One of the game default characters, with the manipulation rig active. It's surprisingly robust, though sometimes it can be difficult to not make character faces look "samey".

Pushing some of that aside, when you initially delve into the actual experience of The Quinfall itself, the initial impression based off the character creation alone can gear you in a quite positive mindset. The options are quite vast, allowing a wild range of character customization, from height to weight, and bone structure. It can be a bit overwhelming to look at initially, but once you’re in the thick of it, players could EASILY dump a few hours in here alone, tweaking their hero to mere perfection. Tons of eye colors, hair designs, skin tones and more are just overflowing with choices-and sincerely, I expected much, much less. Needless to say, I was very happy to start off on a positive note, as I am someone who will fawn over my character long into the wee hours of the morning if given the chance.

The Quinfall has no shortage of your generic, run-of-the-mill introductory quests. Almost alarmingly so.

Once character creation is complete, and a few narrated segways later, you are thrust straight into the thick of it- namely being the “Beginners Guide to MMORPGS 101”. While you simply cannot compare something like The Quinfall to the likes of titles like Final Fantasy XIV or World of Warcraft, as a title that proclaims it’s “Made my MMORPG players, for MMORPG players”, I had hoped to avoid the long drawn out tedium that usually ends up consuming the first few hours of gameplay. Not so much the case, however. After the initial introduction to basic mechanics, you are rapid-fire strung through a series of fairly monotonous tasks that familiarize you with the game world. Unfortunately, I found most of these quests a chore, lacking any kind of excitement to help me press out outside the promise of advancement. While rewarded for ping-ponging back and forth between quest givers, a lack of real engaging dialogue really made it hard to hold my interest.

Combat leaves much to be desired, though I do appreciate the integrated combo system.

So when I was finally set loose to do more than make nice with the towns folk to actually deal with some shady sorts, I was more than thrilled. Sadly, that feeling of excitement was cut relatively short. Combat on nearly all fronts feels really loose and un-impactful, finding it far too easy to overshoot, or undershoot. Considering most enemy mobs ignore you unless struck, this can prove to be a mild irritancy as I found myself all too easily swinging unintentionally into multiple other mobs, leading to a large and unintentional pulls. Ultimately I didn’t find combat to be rewarding, and as much of the rest, did very little to keep me invested.

Aggro? In MY MMORPG? You'll find you won't often feel threatened by mobs, unless a stray hit lands you in deep water with multiple pulls.

The word of The Quinfall, is (surprisingly) quite vast. Keep in mind, however, that in an attempt to speed up development, most things IN Quinfall are assets. So while dense and inhabited in some regards, it becomes quite obvious after a short span of time that things become quite repetitive. While this may be easier to overlook with things like scenery, when it comes to mobs with absolutely no variance (beyond that of what I could call “typical” of an MMORPG) or the same old NPCs milling about- you’ll be seeing that a lot. And while “speeding up” development as a reason to temporarily use assets as a placeholder is somewhat understandable, it also seems like structurally, even the combat system itself has been an asset as well. Now, looking at the 2025 road map, it is slated for an overhaul. However, upon giving the road map a closer (and I do mean MUCH closer look, considering the provided image was TINY) – it almost seems like absolutely everything is in need of or requiring revamps.

The current state of the skill tree, as well as inventory and equip menus. While not the worst, I still found it not the most user friendly.

Overall I find The Quinfall to be an overly ambitious project. For players looking for a (currently) overly generic MMORPG experience, this will absolutely fit the bill as something to bide their time. However, players seeking more in-depth experiences may quickly find themselves wandering off to other titles. Only time will really tell if the large-scale ambitions of the team will fully come to fruition, but as of right now, I’d likely suggest following the project, but maybe hold off on purchase until some progress has been made along the 2025 road map.

As of the writing of this article, The Quinfall is available on the Steam Marketplace in Early Access for $19.99 USD.

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