icon Author: Vexwryn
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Deck of Souls Review
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The wind whistles past, your armour rattling at the sheer momentum of the descent. Falling…
DownDownDown… Down… Down… DownDownDownDown
CRACK! 
A plume of dust and splintered wood, the smell of rot and decay break your fall- if only temporarily- to begin the journey anew.
DownDownDown...
THUD!
Your metal casing clatters on the impact- a puff of dust, scattering of stone; the stale stench of death and bleached white bone.
Your body aches at the rough departure from above. You’re weak, but far from finished. As you pull yourself up, you hear the nearing clank of steel, the scrape of chalky osseous matter on the earthen floor. The nearing figure closes the distance- you catch an uncertain, momentary glimpses as they pass beneath braziers. Pale as ash.
“It worked! Are you alright?” The voice is raspy from disuse, cold- lifeless. As your weary eyes focus, before you stands The Undead King – armour clad, his polished crown perched atop his exposed skull. Bony fingers curl tightly around the hilt of a well kept sword, his shield tucked tightly to his side. You could swear if his empty sockets held eyes, you would see pity amongst what you can only interpret as desperation.
“We… we are sorry…”


Slightly unusual, if not humble beginnings. 

Deck of Souls is a deck building rogue-like developed by Bigboot Studios. At first glance, this may seem like a run-of-the-mill deck builder, however, the more I played it, the more keenly aware I became at how much thought had really gone into the execution of this game. Unique pixel graphics, a soundtrack that matches the mood, and a simple-to-follow UI are absolutely some key ingredients that make this game such a joy to play. Beyond core functionality, a gear and upgrade system, as well as amoral choice system are a very interesting factors that can heavily influence game play as well- and are a fresh twist on the genre.

Currently, the three classes that will eventually be available to you.

While at first glance I was initially unimpressed with the graphic choice of Deck of Souls, it really ended up growing on me. The sprites are all beautifully done- and in some cases downright terrifying and unsettling. There is an equal amount of detail to be found within the backgrounds. While I would have personally liked to have seen much more variance in locale as you navigate your way through the map(perhaps 2 or 3 different possible backdrops), what is presented is ample enough. Each of the classes feels unique, and while gear that you either find or purchase from the blacksmith has no holding on your physical appearance- the items designs themselves are wonderfully done- the items themselves allowing for a good variance in game play style.


Purchase, sell, or upgrade your gear with the Blacksmith.

Overall, I did find that the user interface for Deck of Souls was very easy to use. I did find the game lacking in some Quality of Life, however .Once you place a card, you are unable to “change your mind”. I found this probably the singe most frustrating quirk of the game. Once you make your choice, it’s locked in for good. No take backsies. Also, at the start of each run you get to pick from a pool of randomly selected relics- usually shields or accessories. Despite this being a part of your starting kit, whatever item you select if not equipped to you. While you can change your equipped items after any combat, and in camp (nearly any time), it felt like a missed opportunity to implement a simple QOL. When compared to the overall state of the game, however, these are really very minor inconveniences.

Think before you place a card, it could cost you.

Beyond acquisition of new cards upon defeating waves of enemies, or at the vendor- you can also bolster your strength for the fights ahead with accessories, armor and weapons. You can find them in a whole slew of ways- and each pieces can greatly change how you play the game. Some gear can be part of a set, that gives you additional bonuses when equipped, or just much stronger weapons that aid you on your quest. Not only that, but you can imbue them with souls of bosses to give them useful passives. This was a very enjoyable addition to the game, allowing the ability to tailor to certain play styles. But remember: While gear is important, cards are King.

Just a small example of the kinds of cards you will be using during your journey.

Adding even further to the ability to tailor to a users play style, Bigboot Studio has added a unique addition of a Moral Decision system. At the climax of each chapter, you will be presented with a choice. Is it right, is it wrong? Really, it’s up to you to decide, in the end-and how it will impact your current run of the game. Will you act in accordance to your own benefit, and rally the strength of others behind you? Will you claim undeniable power all for yourself? Ultimately, the choice is yours- but choose wisely.

Sometimes the line between what is right and wrong can be blurry.

 On your initial run, you will only have access to play as the Divine Knight. Through game play, you will be able to unlock the remaining 2classes: Holy Lich and Saint Talon. In playing all 3, I found each of the classes has access to their own individual sets of cards (as well as class neutral cards that can be used by any class) providing a unique experience with each. The Divine Knight provides a generic smash and bash approach, while a class like Holy Lich requires more calculation and precision- using magic as his weapon of choice. Out of all the classes, however, I found myself helplessly falling in love with Saint Talon. Using poison and stealthy tools of the trade is HIGHLY rewarding, and at times, incredibly overpowered.

Saint Talon has a set of skills that can REALLY speed you along to the (current) end-game.

Deck of Souls has quite a story carved out. While, in it’s current state, it is lacking completion- what is currently implemented into the current build easily piques my interest in an undeniable way. Bigboot crafts an interesting tale that is too good to pass up, forgoing the typical tale of a lone adventurer simply battling their way to the finish line. Instead, you take up the mantle of Tohuel, the “Loop Master”. (I won’t elaborate- spoilers!) While the core story has very serious tones- you’ll very quickly notice that Deck of Souls simply refuses to take itself TOO seriously- as some of the events are delightful comedic moments, and references you might recognize. Even if you don’t, they still hit just right.

Delicious humor that is as unexpected as the Spanish Inquisition.

Overall, Deck of Souls is wonderfully crafted game, still tying up some loose ends in the development process. With an interesting story, good humor, great graphics and a solid game play system to boot, it is well worth it’s humble asking price of $10.99 USD. While far from perfect, it has a lot of passion behind it, and with future additions though Early Access it shows a ton of promise. It comes as an easy recommendation to fans of both Deck Builders, as well as Rogue-Like as a title well worth looking into.

Currently Deck of Souls is available in Early Access through Steam.

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