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Vampire Hunters Review
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Let's not beat around the bush, Vampire Hunters is Vampire Survivors but in first person. Ever since Vampire Survivors came out plenty of games tried to join the bandwagon of "bullet heaven" games and they all added their different spin on it to make it their own, Vampire Hunters is no different but the spin is that it's entirely in first person so the feeling you get when you play is basically half Vampire Survivors, and half Doom Eternal. 

Maps are arena styled, so it's a big circle with different pathways, some verticality and a bunch of spawning portals from which all sorts of demons and werewolves come out. You don't really have classes to pick before you start a run, but you pick a starting weapon that ranges from the normal ones like shotguns, rifles, snipers etc. to more obscure ones like a crucifix boomerang, dragon launcher etc. and mid run you can add more weapons as you keep leveling up, the only problem with that is, if you got pretty far in the run, you might have so many weapons that your vision is so obscured that you can only see what is in front of you. Thankfully they did add a slider before every round so you can choose how big the weapons will be so I guess they got this complaint before. 




Enemy variety is okay, but in the first map especially, they start reusing the same enemies too quickly. It starts with just regular husks, then some green buffed dogs appear, then later on you get some snake demons, then we go back to greed dogs, and it's not a "oh here's them again but more of them" it's the same amount spawning which leads to this weird dynamic of running around and fighting for you life and then having 2 minutes where you can just stand in one place and one shot everything. The bosses are also hit and miss, since most of them you can easily kill in a couple of seconds with your blood ability - which increases your damage and rate of fire. So whenever I saw some boss that looked extremely cool, like a huge plant that spawns outside of the arena and you can just see its head, it looked like its going to be this huge fight, but I just pressed one button and looked at the boss for 5 seconds and it was dead. 

The music is also a hit or a miss, weirdly enough the music in the main menu is amazing and fits the game extremely well, then you go into an arena, and the music kind of mellows out. I was expecting for it to be the other way around but hey, maybe I'm missing something since I did see a jukebox, but I don't know if that is just for the main menu, or also for when you're in the game.



Like in any bullet heaven game, upgrading your character and weapons after every round is key to actually progressing and getting further and further. Every time you finish a round you're awarded with red coins which you can use to upgrade your health, damage, rate of fire, experience pick up radius etc. and every time you kill a boss you get blue coins which you can use to unlock new weapons. Also, the more you use a weapon, the more you level it up so its stronger the next time you start with it. There's also constellations that you can unlock by completing some achievements which give your character buffs like faster movement, enemies dropping more experience and even making waves easier to deal with. However, some of these come with a downside, like a flipped screen or brief moments of total darkness.

Overall, I enjoyed my time with Vampire Hunters, is it worth the asking price of 10 dollars? Sure, but I would wait for a sale since you can get better games from this genre for cheaper. If you think you've burned out from all the Vampire Survivors clones, I urge you to try this one, since it's different enough to make you fall in love with the genre all over again. But the game really needs more variety and better pacing, because I want to unlock new maps BEFORE I beat the first map fully, which is 30 minutes.

7/10

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