Micegard is a short adventure game in which you control a mouse, or multiple mice, to save their village from the frogs. Sounds like a fever dream, but the game surprised me with how straight forward it was. And by the way, when I say it's short, I mean really short - it took me 100 minutes to do everything in the game, so you're not really buying a game to grind or play long term. It's a short story you can complete in one sitting, and there's nothing wrong with that.
The gameplay is simple, but effective enough so it doesn't feel dull, you have three stances. First stance is exploration stance where you move freely while your mice warriors automatically destroy anything that can be looted, second stance is a ranged stance, where there are three mice at the front with a shield and three mice with bows shooting at a direction you're looking at, and the third stance is a phalanx type of thing where all six mice go into a circular formation and you just melee attack on all sides. You usually go into a map chosen beforehand in the village, finish a simple task (destroy or collect a certain number of things, find a certain npc etc.) and go back to the village. Usually every map/quest took around 5-10 minutes to complete.
The one feature that this game really needs to expand on, is the village rebuilding feature. Basically, in every quest you do you collect a certain amount of rocks, and back at the village you can use those rocks like currency and rebuild the village with five or six different buildings that will give you passive bonuses when built. The problem here is, I've rebuilt the whole village before I was even halfway through the game, so I was just collecting currency for nothing after that point. One way you could solve this problem is either to increase the pricing of certain buildings so it takes more time to build, or add more uses for the currency, like maybe upgrading weapons, armor or upgrading your mice companions.
The story is, really forgettable and kind of confusing at parts. I don't want to spoil anything but at some points I was just confused at what is happening and who is even talking to me. Thankfully because the game was short it wasn't that big of a problem since the game relied more on gameplay that story segments. Oh, and this game is Nordic mythology based. So the premise is, your god Freya has stopped protecting your village and you're trying to find out why and get on her good side again - or not, because you have a choice to either please the gods or just go your own way. It's a minor choice in the grand scheme but it's a nice addition. Odin and Loki also make an appearance in the game, but again, I don't want to spoil anything.
Sound design is also alright, but it would be nice to have more songs playing since the only one that plays while in missions is really good and adds to that nordic mythology feel. The sound effects are alright, nothing special but it does its job.
Overall, I would recommend this game to someone who just wants a chill game to play one night, nothing in this game will really stick to you, but it's a nice time waster. It doesn't overstay its welcome and I really hope they expand on this idea to make the game - or the sequel - a more grandiose game with fleshed out mechanics, since the idea is there, the skeleton of a good adventure game is set, you just need to add more to the mechanics, mostly the village rebuilding, but also enemy variety, different currency uses, more reason to replay levels, more boss fights, maybe some secrets to find etc.
7/10