GearCity
Release Date: 30 May, 2014
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Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.


GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.


GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.


Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.


GearCity currently offers:

120 Years (1440 Months/Turns) of gameplay.

274 Cities with historical economic and population data.

300 Marques.

29 Vehicle types

200 Moddable vehicles

56 Vehicle Accessories

20 Basic Tutorial Videos

240 Historical Events

Dynamic consumer demands based on user input.

Realistic consumer AI.

Stock Market system.

Marque creation, spinoffs, and takeovers.

Race Funding system.

Marketing

Factory management.

Distribution management.

Transport management

Labor and Unions management.

Lobbying

Charts

Data Reports

And much much more.



SYSTEM REQUIREMENTS

Windows
Minimum:
  • OS: XP
  • Processor: 1.2 GHz
  • Memory: 1 GB RAM
  • Graphics: 128 MB
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
Recommended:
  • OS: Windows XP, Windows 7
  • Processor: 3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
Mac OS X
Minimum:
  • OS: OSX 10.7
  • Processor: 1.2 GHz
  • Graphics: 128 MB
  • Storage: 2 GB available space
  • Additional Notes: Requires OpenGL and 32-bit support. Newer versions of OSX may have stablity issues. Please try the demo before hand.
Recommended:
  • OS: OSX 10.10
  • Processor: 3 GHz
  • Graphics: 512 MB
  • Storage: 3 GB available space
  • Additional Notes: Requires OpenGL and 32-bit support. Newer versions of OSX may have stablity issues. Please try the demo before hand.
SteamOS + Linux
Minimum:
  • OS: 32-Bit with glibc 2.17 or higher
  • Processor: 1.2 GHz
  • Memory: 1 GB RAM
  • Graphics: 128MB with OpenGL 1.2 Support
  • Storage: 2 GB available space
  • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Recommended:
  • OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
  • Processor: 3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512MB with OpenGL 2.0 Support
  • Storage: 3 GB available space
  • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
Borrowed Money
Borrowed Money
You can never have enough money. We'll pay this back someday.
Paid Off Debt!
Paid Off Debt!
See! We make good on our promises, Mr. Creditor.
Initial Public Offering
Initial Public Offering
Your company is now publicly traded!
Random History
Random History
ΑΝΕΡΡΙΦΘΩΚΥΒΟC
Racing Contract
Racing Contract
We're the official supplier of a racing team or series.
Army Contract
Army Contract
Stick a gun on it and paint it olive green.
Bankrupt
Bankrupt
You failed. Don't worry, 98% of companies do in their first few years of business. If it's any consolation, have an achievement.
$1,000,000 Yearly Profits Before 1910!
$1,000,000 Yearly Profits Before 1910!
You’ve reached $1,000,000 in yearly profits before 1910. Your company is growing rapidly in the fledgling automobile industry.
Bought a Company!
Bought a Company!
Showing off your aggression for growth, you bought another company.
Created a Marque
Created a Marque
A wise CEO separates his strengths from his weaknesses.
Munitions Manufacturer
Munitions Manufacturer
You can't fight a shooting war without bullets.
50%+ Effective Lobbying
50%+ Effective Lobbying
Greasing the wheels of government, one politician at a time.
Selfish Solution
Selfish Solution
When things started to look bad, instead of fixing them, you took the easy way out.
World Champions
World Champions
You've won the championship of a world famous racing series with 5 or more entries.
1,000,000 Vehicles Manufactured!
1,000,000 Vehicles Manufactured!
You have manufactured over 1,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
$100,000,000 Yearly Profits Before 1950!
$100,000,000 Yearly Profits Before 1950!
You’ve reached $100,000,000 in yearly profits before 1950. This is inline with historical market leaders at the time.
100,000 Units In A Year!
100,000 Units In A Year!
You sold 100,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
Navy Contract
Navy Contract
The wet and salty conditions of the Ocean are no match for our engine designs.
1,000,000 Units To Date!
1,000,000 Units To Date!
You sold at least 1,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
Discontinued a Marque
Discontinued a Marque
At some point, it's better to just get rid of them than to continue to throw money at the problem.
1,000,000 Vehicles Sold In A Year!
1,000,000 Vehicles Sold In A Year!
You sold 1,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
Consolidation!
Consolidation!
If you can't beat them, join them!
Survived the Great Depression
Survived the Great Depression
The Great Depression wrecked havoc on the global economy. Your company is one of the few to survive it.
250,000 Units In A Year!
250,000 Units In A Year!
You sold 250,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
$2 Billion Yearly Profits Before 1980!
$2 Billion Yearly Profits Before 1980!
You’ve reached $2 billion in yearly profits before 1980. Inflation is driving up the costs, but you're managing grow faster!
Survived World War 2
Survived World War 2
There were many winners and losers in World War Two. If your company survived, you were among the winners.
Protestors Targeted You
Protestors Targeted You
You hit a nerve and now anti-business types are protesting outside your doors.
20,000,000 Vehicles Manufactured!
20,000,000 Vehicles Manufactured!
You have manufactured over 20,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
Factory On Fire
Factory On Fire
We didn't light the fire! It was always burning since the world's been turning.
500,000 Units In A Year!
500,000 Units In A Year!
You sold 500,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
5,000,000 Units To Date!
5,000,000 Units To Date!
You sold at least 5,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
Steam Powered
Steam Powered
It's kind of like a tea kettle on wheels.
Licensed Design
Licensed Design
Sometimes it's easier to just copy someone else's work.
Aero Contract
Aero Contract
While it might not be a flying car, our engines can still make you fly!
Five Generations
Five Generations
Release at least five generations of the same vehicle over 40 years or more.
Highest Marketshare For 5 Years
Highest Marketshare For 5 Years
Your company has maintained the highest yearly market share for five years!
5,000,000 Vehicles Sold In A Year!
5,000,000 Vehicles Sold In A Year!
You sold 5,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
1,000,000 Units In A Year!
1,000,000 Units In A Year!
You sold 1,000,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
10,000,000 Units To Date!
10,000,000 Units To Date!
You sold at least 10,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
$25 Billion Yearly Profits!
$25 Billion Yearly Profits!
You’ve reached $25 billion in yearly profits. This is inline with the most profitable car manufactures in modern history.
250,000,000 Vehicles Manufactured!
250,000,000 Vehicles Manufactured!
You have manufactured over 250,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
Melting Rubber
Melting Rubber
You've designed a vehicle with a top speed of 250mph (402kmh) or greater.
People's Car
People's Car
You designed a vehicle with a material cost less than the global per capita.
Complete Offering
Complete Offering
Your company has designed one vehicle of each vehicle type.
25,000,000 Units To Date!
25,000,000 Units To Date!
You sold at least 25,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
10,000,000 Vehicles Sold In A Year!
10,000,000 Vehicles Sold In A Year!
You sold 10,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
You Don't Quit
You Don't Quit
End of the game? Time to retire? Bah! I want to keep playing!!!
100,000,000 Vehicles Manufactured!
100,000,000 Vehicles Manufactured!
You have manufactured over 100,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
Quick Growth
Quick Growth
Hit $100 million market cap by 1920 on Hard or Nightmare mode, Full AI, and Base City Map.
25,000,000 Vehicles Sold In A Year!
25,000,000 Vehicles Sold In A Year!
You sold 25,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
Electrified World
Electrified World
Electric vehicles are now the most popular "fuel" type in the world. Thanks to yours and other's efforts.
Global Reach
Global Reach
You are truely a global company. You have a branch and factory in every region.
500,000,000 Vehicles Manufactured!
500,000,000 Vehicles Manufactured!
You have manufactured over 500,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
Perfect Vehicle
Perfect Vehicle
You completed a vehicle design with an overall rating greater than 70.
Cradle Of Industry
Cradle Of Industry
Your African founded company has maintained the highest yearly market share in the world for 5 years.
Too Big To Fail
Too Big To Fail
The government has deemed you too big to fail. They have stuffed your bank accounts with tax payer money.
You're Fired!
You're Fired!
Unfortunately the board has decided to go in a different direction. You're fired.
Happy Birthday!
Happy Birthday!
Your company is 100 years old!
Lost Antitrust Lawsuit!
Lost Antitrust Lawsuit!
In the interest of preserving free and unfettered competition, the government slapped your company with Antitrust violations.
Wrong Number
Wrong Number
Uhm, Yeah...
American Canadian Cars
American Canadian Cars
Faretroop
Faretroop
Generic Cars
Generic Cars
Glamepet
Glamepet
Venus
Venus
Fareeze
Fareeze
Soaring
Soaring
Tegito
Tegito
McBrilser
McBrilser
Ballet
Ballet
CC-olumbos
CC-olumbos
Harper
Harper

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