Wars Across The World: Classic Collection Pack
Release Date: 4 May, 2017
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About the Game


The WAW base pack, contains the game engine, the tutorial and 10 different scenarios (and can make use of all future DLCs and packs):


  • HAMILKAR 264, the long First Punic War, the first Rome vs. Carthage war.
  • HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
  • SARATOGA 1777, the battle that changed the course of the War of Independence. 
  • WATERLOO 1815, the last epic campaign of Napoleon.
  • BULL RUN 1861, the first grand battle of the American Civil War.
  • MISSOURI 1861, depicting the fight to get control of this decisive western state. 
  • NORMANDIE 1944, the most famous landing operation on the beaches of France.
  • BULGE 1944, the last German WW2 offensive in the west. 
  • SIX DAYS 1967, the most famous landing operation on the beaches of France. 
  • and BERLIN 1945 (Expanded Collection), the fall of the Nazis against the Soviets.




WAW is a unique strategy turn-based game concept, on a boardgame spirit, which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases.


Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!


Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in!



The Main Game Features includes:

  • Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation).
  • The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when necessary.
  • When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated.
  • Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for easy handling.
  • Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy.
  • Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the various bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs.
  • Multiple Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.




The scale changes according to scenarios. A ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years!


Game allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!


Basically, all titles in the Classic collection have a reasonable playing time and a limited number of units and cards, making them both fun and fast to play.


The Expanded collection is more ambitious, usually doubling the scope of the Classic one.




WAW essentially offers two collections (types of scenarios), the Classic (short game play time, a hundred or so units, three dozens of event cards, a game map equivalent to about 2 game screens) and the Expanded (double size more or less from the Classic). Each scenario of each collection works with the engine included in the base pack  (giving the engine, 9 classic + 1 expanded scenarios, and the tutorial), and you will be able to get also later thematic packs (4 games on the same topic / region) or bundles (with packs of scenarios included)




Players are given free access to the Game Editor. Just download it from here: https://waw-games.com/en/team-community


The Game Editor will allow you to customize your scenarios, as well as design new ones



First version is in solo mode and hot seat; PBEM (Play-by-Email) in the Summer of 2018, and multiplayer should be coming later.



SYSTEM REQUIREMENTS

Windows
Minimum:
  • OS: Windows 7/8
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9600
  • DirectX: Version 9.0
  • Storage: 750 MB available space
Recommended:
  • OS: Windows 7 or higher
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 4 GB RAM
  • Graphics: 1024 MB DirectX 11 compatible
  • DirectX: Version 11
  • Storage: 2 GB available space
Mac OS X
Minimum:
  • OS: 10.9 or higher
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 2 GB RAM
  • Storage: 750 MB available space
Recommended:
  • OS: 10.9 or higher
  • Processor: 2.5 GHz Intel Dual Core
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
Caesar
Caesar
Win a battle without suffering a loss or a panic
Treasurer
Treasurer
Accumulate for the first time $20 by end of the game
Conqueror
Conqueror
Win a siege for the first time
Sniper
Sniper
Eliminate for the first time a 1* leader
Banker
Banker
Accumulate $100
Executioner
Executioner
Eliminate for the first time a 2** leader
Veteran
Veteran
Accumulate for the first time 20 Victory Points
Rommel
Rommel
Achieve 50 breakthroughs
Headsman
Headsman
Eliminate for the first time a 3* leader
Napoleon
Napoleon
Win 50 land battles
Dealer
Dealer
Play all the cards in the deck of the scenario
Alexander
Alexander
Participate in 100 battles
Vauban
Vauban
Win 10 sieges
Gengis Khan
Gengis Khan
Eliminate 100 opposing units
Scrooge
Scrooge
Accumulate $500
Prefect
Prefect
Accumulate 100 Victory Points
Las Vegas
Las Vegas
Play twice all the cards in the deck of the scenario
King
King
Accumulate 500 Victory Points
Commander
Commander
Win your first major battle (6+ units)
Achilles
Achilles
Accumulate 5,000 Victory Points
Emperor
Emperor
Accumulate 1,000 Victory Points
Cresus
Cresus
Accumulate $1,000
Planner
Planner
Have all your units on the map
Flak
Flak
Survive AA fire for the whole duration of the scenario
Richtoffen
Richtoffen
Survive air interception for the whole duration of the scenario
Assassin
Assassin
Eliminate ten 2** leaders
Nelson
Nelson
Win 50 naval battles
Serial Killer
Serial Killer
Eliminate ten 1* leaders
Mars
Mars
Accumulate 10,000 Victory Points
Murat
Murat
Make 50 pursuits
Nemesis
Nemesis
Eliminate ten 3*** leaders
Berlin 1945
Berlin 1945
Bulge 1944
Bulge 1944
Hastings 1066
Hastings 1066
Saratoga 1777
Saratoga 1777
Normandy 1944
Normandy 1944
Austerlitz 1805
Austerlitz 1805
Korea 1950
Korea 1950
Six Days 1967
Six Days 1967
Armada 1588
Armada 1588
WAW Nation USA
WAW Nation USA
Civil War 1861
Civil War 1861
Carrhae 53
Carrhae 53
Tannenberg 1914
Tannenberg 1914
Congo 1964
Congo 1964
Mali 2012
Mali 2012

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