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The History of Gearbox & How Their Games Began

Gearbox Software was founded in 1999 by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, all former developers of the cringingly-named studio “Rebel Boat Rocker”, a studio that never managed to release a single game. Before this, core members of the group worked for studios such as 3D Realms and Bethesda Softworks.Gearbox’s first few projects might come as a surprise to some, being a mostly unproven studio without a single game to their name up to this point outside of their early efforts in well-established studios (which might be what got them the gig). Developing official expansions and

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The Weird World of Peripheral Rhythm Games

Peripheral instrument-based rhythm games really became a thing (at least in the west) during the mid-2000s, with Red Octane’s (and later Activison’s) ‘Guitar Hero’ title for the Playstation 2. But between 1999 and 2007 Konami had already been releasing various versions of their GuitarFreaks, DrumMania, KeyboardMania and BeatMania games for Playstation consoles in Japan. Konami continues to release sequels to the arcades as late as 2018, more recently under the ‘Gitadora’ name.The genre was relatively successful (if not saturated) between 2005 and 2010, before having a final stab at reinvigorating its fan base in 2015, where it soon fizzled out once

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Why eSports Should Be Taken Seriously

"League of Legends Tournament" by camknows is licensed under CC BY-NC-SA 2.0  eSports hopefuls in the UK will have better opportunities in the future because of the addition of gaming scholarships. The  University of Roehampton London is offered the first eSports scholarship program in the country last year (2019). Ten scholarships will be given for this first year and each will shoulder £1,500 for a student on any course and level. The programme works like traditional sports scholarships in that those who want to enrol will have to demonstrate aptitude in the field. Why the need for such programmes? The rise

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Narrate like a Dragon: Yakuza 0

Disclaimer        This is not a review of Yakuza 0, it’s supposed to be an article I wrote for one of my classes about how Yakuza 0 tells its story. If you want that then…. say noodles in the comments to give me a signal.Introduction:        The video game industry is one of the most profitable yet youngest forms of entertainment.16 It is capable of utilizing any other art from that came before it ranging from painting all the way to including digital animation while adding its own flavor to the mix. There are many genres of

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The 4 R's: Re-releases, Remasters, Remakes and Reboots

The gaming industry is one of many that use the deep-rooted nostalgia of consumers to resell them something tied to their own fond memories of times past, or at the very least sell to people who missed out on something special the first time around. The various forms of these releases and how closely they resemble the original title that inspired them has been a constant source of confusion and frustration among gamers for a few decades now.We’ve discussed this topic once before in an article, but as OP recruit numerous aspiring writers and journalists, opinions don’t always line up. This

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