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6 Mistakes Blizzard Made When Announcing Diablo Immortal

At BlizzCon this year Blizzard announced Diablo Immortal, a mobile spin-off to be released next year for iOS and Android devices, co-developed by Blizzard themselves and Chinese game developers ‘NetEase’, known mostly for their heavily inspired online mobile games.This announcement didn’t go down very well with fans at all and lead to an explosion of criticism and expression of disappointment by gamers all over the internet. Diablo Immortal likely won’t be a bad title considering its platform; however this isn’t the focus of Blizzard’s community outcry.There’s several reasons people think the reveal was such a disaster, let’s go over some of

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Artifact: The Not-Dota-Based Card Game

Artifact was announced in Dota 2's tournament which brought a roller coaster of emotions for most people watching as a new Valve/Dota related announcement was incredibly exciting and surprising and yet it was a card game, but card games are quite popular and can be quite fun so players started to think about: "What a Dota Card Game would be like?" Well with Artifact now coming out soon and streams and videos of it being broadcast into the wild, the game's own description states "based upon the universe of Dota 2" but is it? it seems as if the game is a

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Which MOBA Should I Play?

MOBAs to those who haven’t played can feel like an impenetrable and mysterious world, belonging to e-sports tournaments and those without jobs. And while it most certainly is the exact flavour of tea that many from those groups crave, it isn’t entirely inaccessible to those new to the genre.I should start by saying I’m a Heroes of the Storm guy, I love the blizzard universe and I enjoy the simplicity and tongue in cheek personality of it. I hate the item management, last hit farming, lack of team levelling and brutal toxicity from the likes of Defense of the Ancients 2

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The History of Rockstar & How Their Games Began

We all know the Rockstar name, logo and the various larger than life video games they’ve brought to us over the years, but with such a long, deep and in some places, complicated history – how many of you know how it all began and how it became it be?Rockstar, the publisher behind the studios that brought us titles in series such as Grand Theft Auto, Midnight Club, Max Payne, Manhunt, Red Dead, Bully and L.A. Noire (many of which were born from once independent development teams) – has a rich history, and we’re here to tell it the best we

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Our Time at EGX 2018

Once again we find ourselves at EGX. This year 3 members of the OP team went, and here are our thoughts:LEWISSo another year at EGX, and I still can't help but moan about the boring and uncreative art used at the entrance of EGX. A couple of shapes changed position and background patterns slightly changed up, but largely the same mundane and uninspiring signage. In no way does it get you excited for the event when you walk through what is essentially a large empty hall with nothing more than one large screen advertising a couple of the games at the

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